Starting a Game
A game of Ophir 2D can be created ad-hoc from the /lobby page (log in required).
Color Selection
During Color Selection visitors may join by selecting one of the available colors. This is a free-for-all phase. A player may still select a different color if and when available. The first visitor to become a player also becomes the game owner.
Chat Interface
Once you've chosen a color, you can start typing in the included chat. The chat can also be used to issue special commands:
- The owner may type in
#startduring color selection to proceed (not wait for a full 4-player) - The game owner may also type in
#resetat any time to clear the entire session and begin anew. Ressetting becomes enabled for all players after the game concludes. - Players may change their display name at any time before the game conclusion by typing
#namefollowed by a custom name (i.e.:#name John Doe the Third).
Game Lifetime
If all players disconnect during the Color Selection phase, the game will be labelled as "Abandoned" and provide "Adopt" as action for non-participants. An abandoned game will grant ownership to the first returning player or to the first non-particpating visitor who joins/selects a color.
The game will persist for a long time (usually 36 hours) if it has at least one enrolled player, but will be deleted automatically if there are no enrolled players and no visitors.
When four players have joined (or sooner if the owner issued the #start command), the game will
transition to the Specialist Drafting phase. From here on, game ownership is set for the
duration of the game.
Specialist Drafting
In this phase players will have to select a specialist to carry into the Play phase. Each specialist provides:
- A unique advantage in trade, donations, movement, or capacity.
- Some starting favor (
).
- Usually, a specialty (affinity for selling one of
).
Clicking the Show/Hide label will hide the panel and reveal the game's locations and barriers placement. It's useful to examine the layout before choosing your specialist.
Each of the two grey barriers is blocking access between two zones. The separated zones are not adjacent.
Each zone containins a unique location. During the game, after moving to a location, you will be able to perform its specific actions.
Specialist selection is done in a randomized order. Available specialist cards will lighten up when it's your turn to pick. Once you've clicked a specialist card, you'll have to click on it again to select it. You can't change your mind after that.
When all players have selected a card, the game will proceed to the play phase.
Game Goal
Note: During the game, the temple
location is depicted differently. It reflects it being constructed as players donate metals.
Upon starting, your ship will appear in the map's center zone as a disc token in your chosen color. The token is draggable and it is used to indicate your current location on the map. It's actual position is irrelevant as long as it is within the zone's hexagonal boundaries.
Your goal is to donate as much as possible to the temple before the game
ends. You accomplish that by moving from one location to another, picking up and exchanging commodities, coins,
favor, and metals:
- There are four commodity locations:
- The mines provide gems
.
- The quary provides marble
.
- The farms provide linen
.
- The forest provides ebony
.
- The market
buys commodities
in various assortments, providing coins
in return.
- The treasury
sells gold
and silver
accepting coins
or favor
as payment.
- The temple
receives donations and awards vp
:
- Each gold
awards 10vp
.
- Each silver
awards 5vp
.
- Trading commodities
awards vp
and favor
in equal amounts (1-4).
- Each gold
When the game is over, onboard gold and
silver
are still
worth 5vp
and 3vp
respectively.
Finally, ties are broken by remaining favor , then
coins
. Further ties result in a shared victory.
Gameplay
I highly encourage you to complete the interactive game tour. It introduces the core game loop, explains the basic game concepts, and helps you get familiar with the UI.
You can access it here.
Clarifications
Favor
Spending Favor extempts you from rolling influence to move. But if you spend it before any movement, your current location's actions become accessible. This also means that you're no longer forced to move for the turn.
Movement
Failing an influence roll and remaining without moves will end your turn automatically. You can spend Favor prior to your last move but not after it.